(function() {"use strict";var __module = CC_EDITOR ? module : {exports:{}};var __filename = 'preview-scripts/assets/Script/GameCtrl.js';var __require = CC_EDITOR ? function (request) {return cc.require(request, require);} : function (request) {return cc.require(request, __filename);};function __define (exports, require, module) {"use strict";
cc._RF.push(module, '5cb78uCu1NO0onhZ1Xhc7aB', 'GameCtrl', __filename);
// Script/GameCtrl.js

"use strict";

// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html

cc.Class({
    extends: cc.Component,

    properties: {
        // foo: {
        //     // ATTRIBUTES:
        //     default: null,        // The default value will be used only when the component attaching
        //                           // to a node for the first time
        //     type: cc.SpriteFrame, // optional, default is typeof default
        //     serializable: true,   // optional, default is true
        // },
        // bar: {
        //     get () {
        //         return this._bar;
        //     },
        //     set (value) {
        //         this._bar = value;
        //     }
        // },
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad: function onLoad() {
        cc.log("ctrl onLoad");
        //--碰撞系统
        //   	this.collision = cc.director.getCollisionManager();
        //   	this.collision.enabled = true;
        // this.collision.enabledDebugDraw = true;
        //--物理系统
        this.physics = cc.director.getPhysicsManager();
        this.physics.enabled = true;
        this.physics.debugDrawFlags = cc.PhysicsManager.DrawBits.e_aabbBit | cc.PhysicsManager.DrawBits.e_pairBit | cc.PhysicsManager.DrawBits.e_centerOfMassBit | cc.PhysicsManager.DrawBits.e_jointBit | cc.PhysicsManager.DrawBits.e_shapeBit;
        // this.physics.gravity = cc.v2(0, -100);
        // Canvas
        // cc._renderType === cc.game.RENDER_TYPE_CANVAS
        // WebGL
        // cc._renderType === cc.game.RENDER_TYPE_WEBGL

        // this.node.on(cc.Node.EventType.TOUCH_START, function(event) {
        //           cc.log("ctrl TOUCH_START");
        //       }, this);
    },
    start: function start() {
        cc.log("ctrl start");
    },
    update: function update(dt) {
        // cc.log("i'am ctrl="+dt);
    }
});

cc._RF.pop();
        }
        if (CC_EDITOR) {
            __define(__module.exports, __require, __module);
        }
        else {
            cc.registerModuleFunc(__filename, function () {
                __define(__module.exports, __require, __module);
            });
        }
        })();
        //# sourceMappingURL=GameCtrl.js.map
        